The people

What they build
Open roles via the TechTO Job Board
Working at Ctrl V
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On the TechWaterloo stage
Every talk is searchable — ask the archive about Ctrl V ↗
About
Ctrl V opened in Waterloo as what its founders describe as North America's first VR arcade franchise, and grew quickly by franchising rather than operating everything itself. Within a year of opening it had locations open, under construction or in search across Waterloo, Hamilton, Cambridge, North York, Mississauga, Edmonton, Halifax, Red Deer, Calgary, Kelowna, Kamloops, Regina, Saskatoon and Winnipeg, plus New Jersey, Florida and Texas. Bruski's stated reason for going to smaller markets rather than San Francisco or New York is that the company develops neither the hardware nor the software — it is a service provider, and the service has no natural demographic ceiling. He came to it from over a decade in buy-side investment management in Toronto, and pitches the business in Warren Buffett's language of economic moats.
Backers
Franchisee-funded expansion; no venture financing is publicly reported.
Quick answers
What is Ctrl V?
A virtual reality arcade — a physical location where you pay to play VR by the station, plus VR escape rooms and party and school bookings.
Where did it start?
Waterloo, Ontario, in 2016, and it franchised from there across Canada and into the United States.
Why smaller cities rather than tech hubs?
Bruski's answer on the TechWaterloo stage was that Ctrl V builds neither the hardware nor the software — it is a service provider, and the service sells to everyone from three-year-olds to great-grandparents, so market size is not gated on a tech-forward audience.